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Design strategies

 

Study and Understand

Race car design and construction demands a thorough understanding of the systems and components that make up the car, as well as an understanding of the physics involved.

Before beginning design work on a car, you should understand how things work and why, so that when designing any individual component, the rest of the car's design intent can be taken into account.

Learning Sources

The first source for someone without the additional funds for a university degree, should be the library.  Hundreds of books and magazines exist relating to the concepts you will need for design, and the most useful of these are race car specific.   Some of the most useful titles for general race car design are:

Race Car Chassis Design and Construction - Forbes Aird, ISBN: 0-7603-0283-9 - A book about chassis design - excellent, with historical info.

Chassis Engineering - Herb Adams, ISBN: 1-55788-055-7 - Handling, suspension design, physical forces - excellent.

Engineer To Win and other 'To Win' books - Carroll Smith, ISBN: 0-87938-186-8 - Another excellent book - Metallurgy, engineering tips, nuts/bolts/fasteners, brakes, wheels, plumbing...a must have book.

Racer's Encyclopedia of Metals, Fibers & Materials - Forbes Aird, ISBN: 0-87938-916-8 - Good information on materials used in race car fabrication.

Racecar Engineering Magazine - Technical articles on all aspects of race car design.

RaceTech Magazine - Another superb source of technical articles and technology explanations.

A technique that is helpful for the designer-to-be, is to transcribe concepts that are of interest into a notebook or a computer.  Later when working on the design you can easily refer to the appropriate reference, provided you categorize the information.  One thing that cannot be stressed more...Reading is cheap..Redesigning is expensive.

The second source for design information comes from observation and hands-on.  It is a major advantage to be able to study somebody else's work, especially if their car is winning races.   Better still is the ability to work on a winning car.  Good designers connect things in a logical, and sometimes ingenious way, and observing the nuances of a design with your new found knowledge is a good way to learn even more.

There is also the internet.  While a number of sites on the internet provide good information, it is darn hard to find. Books are the best way to learn, especially for the new student of race car design. However, there are a great number of web sites which provide valuable information in the form of guides, FAQs and tutorials.  Searching usually takes a while, and general race car design principles are probably best learned from books, but sometimes you will run across good stuff.

The Best Way To Learn

The best way for a would-be designer to learn is by first determining what type of car they wish to build. Learning everything there is to know about every type of car is admirable (and useful), but will lengthen the time required to ultimately complete your particular car. Learn all you can about the physics and features of the class or style you are building for, and you will have built a fairly solid basis for building a competitive car in that class. Then, be aware of other class technologies.

What You Must Know

The construction of a race car is not a light matter. If you do not understand critical areas of race car design, you will likely have a critical failure at some point, which could lead to injury or death. If a grey area exists in your knowledge, refer to your books or to a mentor who has been racing for a long time in your chosen class.

Here are the some of the key things you should understand before designing:

Suspension / Handling
  • Inertial forces about a car that is cornering, accellerating and braking
  • Weight distribution and it's effect on the above
  • Tire/wheel properties (Tread, rubber compounds, wheel materials)
  • The relationships between tire and road
  • The center of gravity and roll center relationship
  • Unsprung weight
  • Suspension geometry and handling
  • Anti-roll bar principles
  • Damper/shock absorber principles
  • Suspension components, their use and placement for optimum performance
  • Troubleshooting methods
Chassis Construction
  • Structural design principles, most spaceframe design
  • Load and forces which affect the race car
  • Designing for the safety of the driver
  • Materials and their physical properties (Tensile strength, elasticity, etc.)
  • Joining methods (Welding, brazing, etc.)
Engine and Supporting Systems
  • A good understanding of the engine and drivetrain
  • Intake, cooling and exhaust principles
  • Engine placement and mounting principles
  • Transmission/Transaxle mounting principles
  • Final drive components and placement
  • Race car electrical systems
  • Troubleshooting methods
Aero/Bodywork
  • Principles of aerodynamics (Flow, pressure, etc.)
  • Tools of aerodynamics (wings, venturis, flow redirection, etc.)
  • Fiber/metal materials for bodywork and their fabrication
  • Structural requirements of bodywork and aero devices
  • Testing methods
Driver Support Systems
  • Driver safety considerations/driver support (Rollover, impacts)
  • Ergonomics of driver and controls
Other
  • Fuel cells and fuel delivery
  • Fire extinguisher systems
  • Probably a bunch more....

That about sums it up. The process of designing a race car is started with a solid knowledge and understanding. The more information you have, even without the benefit of past real-world experience, the more successful your car will be

Move on to 'Design Approaches' >>

(c) 1999 Matt Gartner