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   An Internet Guide To Constructing Your Own Race Car.

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  Design Strategies/Tips
      Study and Understand
     
Design Approaches
      Starting From The Rules
      Starting From Scratch
      Engineering Considerations
      Part Requirements
  
      Balancing Requirements

      Tips: Aerodynamics
      Tips: Chassis
      Tips: Suspension
      Tips: Safety/Ergonomics

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Design Strategies

 

Starting From Scratch

Starting from scratch is not easy. The only real reason for designing without the rule book is to start a new class and usually, to gain sanctioning, you need to follow basic rules (ie. FIA's Formula Libre - Free formula).

When designing without intrusive rules, one is free to explore cost, performance, and styling. However, the job is more difficult because of the vast array of available parts. What defines most cars are the cost, performance and styling requirements. If for instance, low cost is to be achieved, then all the parts and labour would have to be relatively low cost and therefore mass produced -- Hence, you might look at stock auto parts to cut costs.

Every existing class has something to offer in the way of standards, parameters, etc. learned over the years. A new or inexperienced designer will pillage, pillage, pillage from everyone else's best efforts, optimizing his/her car with the information gained--no harm in that. A good designer will pillage, then improve, in order to best his/her opponents. And finally, the gurus of design, will pillage some, study a lot, and experiment with new ideas to outpace the competition.

When designing without a great number of rules, still anotate them into a categorized list. In addition, you should outline aspects of the car that must comply with your vision/concept. Always refer back to these lists when making decisions.

Move on to "Engineering Considerations" >>

(c) 1999 Matt Gartner